/**
* @file setup.js - Functions for setting up a player without
* user interaction based on the data-setup `attribute` of the video tag.
*
* @module setup
*/
import * as Dom from './utils/dom';
import document from 'global/document';
import window from 'global/window';
let _windowLoaded = false;
let videojs;
/**
* Set up any tags that have a data-setup `attribute` when the player is started.
*/
const autoSetup = function() {
if (videojs.options.autoSetup === false) {
return;
}
const vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
const audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
const divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
const mediaEls = vids.concat(audios, divs);
// Check if any media elements exist
if (mediaEls && mediaEls.length > 0) {
for (let i = 0, e = mediaEls.length; i < e; i++) {
const mediaEl = mediaEls[i];
// Check if element exists, has getAttribute func.
if (mediaEl && mediaEl.getAttribute) {
// Make sure this player hasn't already been set up.
if (mediaEl.player === undefined) {
const options = mediaEl.getAttribute('data-setup');
// Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Create new video.js instance.
videojs(mediaEl);
}
}
// If getAttribute isn't defined, we need to wait for the DOM.
} else {
autoSetupTimeout(1);
break;
}
}
// No videos were found, so keep looping unless page is finished loading.
} else if (!_windowLoaded) {
autoSetupTimeout(1);
}
};
/**
* Wait until the page is loaded before running autoSetup. This will be called in
* autoSetup if `hasLoaded` returns false.
*
* @param {number} wait
* How long to wait in ms
*
* @param {module:videojs} [vjs]
* The videojs library function
*/
function autoSetupTimeout(wait, vjs) {
// Protect against breakage in non-browser environments
if (!Dom.isReal()) {
return;
}
if (vjs) {
videojs = vjs;
}
window.setTimeout(autoSetup, wait);
}
/**
* Used to set the internal tracking of window loaded state to true.
*
* @private
*/
function setWindowLoaded() {
_windowLoaded = true;
window.removeEventListener('load', setWindowLoaded);
}
if (Dom.isReal()) {
if (document.readyState === 'complete') {
setWindowLoaded();
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* We use a standard event listener here to avoid incrementing the GUID
* before any players are created.
*
* @listens load
*/
window.addEventListener('load', setWindowLoaded);
}
}
/**
* check if the window has been loaded
*/
const hasLoaded = function() {
return _windowLoaded;
};
export {autoSetup, autoSetupTimeout, hasLoaded};